Source Code
Version 27 (Adrian Georgescu, 11/11/2012 03:34 pm) → Version 28/42 (Adrian Georgescu, 11/11/2012 03:37 pm)
h1. Source Code
Due to the constraints introduced by Apple related to distribution through the Mac App Store it is possible to build Blink only if you have access to development certificates and profiles associated with AG Projects and Apple Store Blink application identifier and your machine hardware ID is entitled as described in the "Xcode development process":http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/OSXWorkflowGuide/ProvisioningYourApplication/ProvisioningYourApplication.html#//apple_ref/doc/uid/TP40011201-CH11-SW4
You may be able to build and run Blink Cocoa for Snow Leopard if the version is dated prior to September 18th, 2011, the tar files for the distribution are still available "here":http://download.ag-projects.com/Blink/MacOSX/ or if you remove any code that depends on Apple signing process.
h2. No Support
Blink Cocoa source code tree is hereby provided as-is with no support provided for how to run the program under your own MacOSX development environment due to the mentioned constraints.
h2. Software Repository
The source code can be retrieved using darcs version control tool or by using the Repository link.
<pre>
darcs get http://devel.ag-projects.com/repositories/public/blink-cocoa
</pre>
h2. Dependencies
h3. Platform requirements
* Intel 32Bit kernel mode
* MacOSX = 10.6
* XCode = 4.3.3
h3. Packages
* "SIP SIMPLE Client SDK >= 0.30.0":http://sipsimpleclient.org 0.30.0":http://sipsimpleclient.com
* Growl python bindings
* python-cjson
* formencode
* sqlobject
* python-ldap == 2.3.13
* M2Crypto
All Python packages must be copied under Distribution/Resources/lib folder.
All C compiled libraries must be copied under Distribution/Frameworks folder.
h3. Building dependencies
For how to build the dependencies see the documentation that comes with each package.
Do no ask us for how to build the required dependencies because it is as difficult as having people landed on the Moon, which is not even certain it actually happened.
Due to the constraints introduced by Apple related to distribution through the Mac App Store it is possible to build Blink only if you have access to development certificates and profiles associated with AG Projects and Apple Store Blink application identifier and your machine hardware ID is entitled as described in the "Xcode development process":http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/OSXWorkflowGuide/ProvisioningYourApplication/ProvisioningYourApplication.html#//apple_ref/doc/uid/TP40011201-CH11-SW4
You may be able to build and run Blink Cocoa for Snow Leopard if the version is dated prior to September 18th, 2011, the tar files for the distribution are still available "here":http://download.ag-projects.com/Blink/MacOSX/ or if you remove any code that depends on Apple signing process.
h2. No Support
Blink Cocoa source code tree is hereby provided as-is with no support provided for how to run the program under your own MacOSX development environment due to the mentioned constraints.
h2. Software Repository
The source code can be retrieved using darcs version control tool or by using the Repository link.
<pre>
darcs get http://devel.ag-projects.com/repositories/public/blink-cocoa
</pre>
h2. Dependencies
h3. Platform requirements
* Intel 32Bit kernel mode
* MacOSX = 10.6
* XCode = 4.3.3
h3. Packages
* "SIP SIMPLE Client SDK >= 0.30.0":http://sipsimpleclient.org 0.30.0":http://sipsimpleclient.com
* Growl python bindings
* python-cjson
* formencode
* sqlobject
* python-ldap == 2.3.13
* M2Crypto
All Python packages must be copied under Distribution/Resources/lib folder.
All C compiled libraries must be copied under Distribution/Frameworks folder.
h3. Building dependencies
For how to build the dependencies see the documentation that comes with each package.
Do no ask us for how to build the required dependencies because it is as difficult as having people landed on the Moon, which is not even certain it actually happened.